This struggles on my PC (i7 24GB memory, used to be a reasonable graphics card) so much its unplayable - any options to reduce things to speed up?
A downloadable simulator for Windows and Linux
Hang-gliding simulator done right.
The weight-shift control model and a proper multi-body physical simulation of this simulator make it very distinct from traditional aircraft simulators and perfect for simulating ultralight aircraft like hang-gliders.
Desktop (non-VR) version is available here on Itch.io for free, however the hang-gliding simulator was originally developed as a VR teaching aid in a hang-gliding course with realism and piloting exercises in mind. Hardware components were made out of real hang-glider parts. The software was developed specifically for this purpose because existing generic flight simulators do not simulate weight-shift controlled aircraft accurately enough. Therefore, custom aerodynamics and rigid body setup were developed in Unreal Engine 4. To our knowledge this makes it the only simulator of its kind in the world.
Current simulator design enables VR experience in both the sitting and the full hang-glider rig setup with multiple realism options. It can also be run as a standard desktop flight simulation. Future plans include spectator mode for training and real-time flight analysis, multiplayer for group soaring exercises, higher realism in thermals simulation and rendering, and much much much more…
VR variant will soon be available via Patreon tiers (see "More information" for the link to Patreon page).
|Updated||20 days ago|
|Made with||Unreal Engine, Blender, GIMP, Inkscape|
|Tags||3D, Flying, hang-gliding, patreon, soaring, Unreal Engine|
|Average session||About an hour|
|Links||Patreon, Community, Twitch, YouTube|
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About the framerate there are currently only two things that can be done. Firstly, choosing Seaside Collect Game from competition section gives better performance because there are less atmospheric FX in that scenario. And secondly, pressing F11 while playing will exit fullscreen, you can then resize the simulator window to make it smaller which will increase the fps. The simulation currently needs to have at least 40 fps for physics to work correctly.
That said, on nVidia GTX 1070 it runs at around 100 fps. CPU and memory are not that much important. Mostly the graphics memory. But that will also improve in the next month or two.
Cheers, yes I also noted things weren't responding as I expected! Will have to check on video memory but will try other tips. Would be good if could include in information on game when have a moment :-)
As for the controls, a tutorial is planned for the future but there isn't one yet. In short, hang glider is controlled by weight shift. It's similar to rocking a boat. If you shift your weight to one side the glider leans to that side and starts turning. Leaning forward makes it dive and gain speed, and backwards makes it climb and loose speed like going up hill. Keep the speed above 40kph and enjoy! :)
Yes, familiar from flying hang gliders in real world. My instinct was to use mouse as per this and Hangsim, ie move the mouse as I would the basebar. I think that is how intended here as well, once get frame rate up!
BTW any possibility of a more pilots eyes view option ? Could just be a selectable position closer in and below the hang point.
All looks great, wish you success in your dev!
Not running on my pc
Sorry to hear that. The most common reason for not being able to run the simulator on Windows are missing DirectX binaries and/or Windows Update. Both can be easily found on Microsoft support pages. Or you can try Linux version of course. If that doesn't help, please follow the "community" link in "More Information" section above and give more details on the issue you're experiencing.